NINJA COMMANDO BY ZEPPELIN GAMES (1989)
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Original game: Kevin Franklin

The crazy hack
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NINJACOMMANDO+44D crazy trainer hack is the standard game of Ninja Commando by Zeppelin Games but with additional 44 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Infinite Lives On
  2 = Infinite Lives Off
  3 = Invincibility On
  4 = Invincibility Off
  5 = Freeze Enemy
  6 = Unfreeze Enemy
  7 = Ninja Stars
  8 = Grenades*1
  9 = Flame Thrower
  0 = Machine Gun
  + = Teleport Left
  - = Teleport Centre
   = Teleport Right
  Q = Teleport Up
  W = Teleport Middle
  E = Teleport Down
  R = Freeze Energy
  T = Unfreeze Energy
  Y = Sound Effect 1
  U = Sound Effect 2
  I = Sound Effect 3
  O = Sound Effect 4
  P = Sound Effect 5
  @ = Sound Effect 6
  A = Sound Effect 7
  S = Sound Effect 8
  D = Sound Effect 9
  F = Sound Effect 10
  G = Sound Effect 11
  H = Border Colour
  J = Scenery Colour 1
  K = Scenery Colour 2
  L = Scenery Colour 3
  : = Scenery Colour 4
  ; = Scenery Colour 5
  = = Scenery Colour 6
  Z = Scenery Colour 7
  X = Scenery Colour 8
  C = Scenery Colour 9
  V = Sprite Colour 1
  B = Sprite Colour 2
  N = Sprite Colour 3
  C= = Level Skip
  <- = Game Ending

Notes
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*1 Ensure that the previous grenade has exploded before changing weapon.

--==> NOT TO BE UPLOADED TO CSDB.DK  FOR HACKERSOFT USE ONLY <==--

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The game
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The master of the martial arts, the ninja, the highly trained exponent of the killer blow, is devastating enough, but here deathstars, grenades, flames, and machine guns make sure the acrobatic master is unstoppable.

The object of the game is for your ninja to travel right through to the end of each level by jumping and running across the platforms and structures.

The ninja starts a level without a weapon and the only way to kill other ninjas etc. is by jumping on them. Certain flying enemies cannot be killed this way.

Every few enemy kills, a weapon is left, which can be picked up, starting with a ninja star, then grenade, flames, and machine gun. All enemies can be killed with a weapon.

Enemy ninjas appear randomly from openings and buildings. Your ninja is killed when in contact with any enemy or when he falls to the abyss at the bottom of the screen. When killed, your ninja returns to where he last stood still and loses the weapons.

The ninja is not killed by enemies who have just appeared from an opening (they flash colour to indicate this). Each level has a bonus timer, with bonus points added up at the end of a level.


Controls
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Joystick in port 2.
[RUN/STOP] Pause / Unpause
[Q] Quit when in Pause Mode.

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Richard Beston
       Intro music: Richard Bayliss
   Testing/Support: Frank Gasking

January 2015